"You think you know glory, just because you have survived a single day of battle? To feel the fires of dragons like the fury of Io as the ground tears apart around you, to wet your blade with the blood of worthy foes, to be the first into the breach; that is to know glory. That is what it means to be Dragonborn." -Avatar of Io
The Dray consider most other species to be inferior to them, both culturally and in fighting skill. Although Dray are naturally very intelligent, the advent of the Arkhosian Empire led to an emphasis on might over knowledge, allowing the Dray to concentrate even more mono-manically on military endeavors whilst the other races took care of study and crafting. Despite this, their adeptness at learning and crafting is evident. It is probable that they designed the Dragon Paw themselves. They demonstrated their superiority in the War of Ruin.
Promotion in the Arkhosian horde is by merit; an Arkhosian warrior must succeed to advance among the ranks. Success is often measured in scalps. Raised from childhood to be warriors, other societal roles are treated as secondary endeavors or even hobbies, and are not honored at all. Dray are skilled in the usage of most Arkhosian weapons. One interesting example of this martial focus is that only specific warriors are allowed to wield metal weapons, and they are then no longer eligible for marriage; however, they may breed with any female they choose, married or otherwise, to ensure the success of their bloodline.
In many ways, the Dray are like Mankind. They communicate, they are loyal to their superiors and comrades, become protective of their troops and become angry and vengeful if other Dray are killed. They fear very little, taking great pride in an ancient, honor-laden code. Even when mortally wounded, the Dray still charge the enemy in a doomed last stand. Dray honor also dictates that they always be the first ones into a battle, and to never allow themselves to be captured alive. The more honorable captured Dray commit ritual suicide while in prison to retain some measure of honor; when they are found by their kin, those who have not are executed anyway. However, escaping or staging an uprising is acceptable.
The Dray display respect and admiration for honorable fighters, whether they are allies of the Dray or not. It is common for the Dray to have such an admiration for their adversaries. Dray respect and revere veterans and often follow their lead. Their history is rife with victorious combatants welcoming the defeated clans remaining forces into their own arm, provided that they fought with honor.
The Dray code of honor appears quite similar to Mogogol Bushido, sharing concepts such as skill in combat - with an emphasis on swordsmanship, loyalty to master and clan, and views on death. Both systems promote death in battle as being the most honorable and proper way to die. If a warrior is critically injured, incapacitated, or captured, the only acceptable recourse is to commit ritual suicide, ensuring one's honor is kept intact. This was of such importance to Dray warriors that even if they were incapable of killing themselves, they requested the assistance of their fellow Dray in doing so.